Registered office & administrative HQ


20 rue Saint Didier

75016 Paris, France

Innovation & development


ZA Albipôle – Lieu-dit Jean Thomas

81150 Terssac, France

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Our story


Immersive Learning gives trainees a leading role in their EHS training

Our business philosophy

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Provide a state-of-the-art social platform which allows the organization of digital Health, Environment & Safety training events and facilitates access to new technologies to the greatest number of people.

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Contribute to raise awareness among women and men, whether they are at home or at work, about their Safety, Environment and Social responsabilities and help our customers to stay incident-free and to mitigate professional risks.

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Create a profitable business, integrating social and environmental concerns in our activities and in its interactions with its partners.

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Health, Safety & Environment is everyone's business, everywhere, everyday.

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EHS workshops
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eSafety Campus

Our growth through the time

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Creation of the company

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14 customers

7 VR training exercices released

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Release of the largest Platform of

HSE VR Training Exercices

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50 customers

15 VR training exercices

250 Onsite Safety Days

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Capital fundraising

100 customers

45 VR training exercices

500 Onsite Safety Days

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Platform hosting Multi-users

Digital Health, Safety and

Environment Events/Training

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The Platform becomes a virtual campus able to host and organize on-site & online safety onboardings, events & trainings

60 VR, PC and WebGL training exercises & workshops


« Tell me and I forget.
Teach me and I remember.
Involve me and I learn »

Benjamin Franklin
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Our team


Olivier Pierre


Bertrand Pierre


Philippe Timsit

Francis Savic

Olivier PIERRE
Olivier, a graduate of the ISC Business School, has developed extensive expertise in digital strategy and international development. Olivier has held a number of executive positions during his career path, including Export Director at Servant Soft (Cegid Group), Export Director at Cryo (video game publisher), Joint Chief Director of Wanadoo Edition (Orange Group), CEO of Dreamcatcher (Canadian video game publisher) and Founding President of Bulkypix (developer of mobile games and serious games).
Bertrand PIERRE
After graduating from the EDC Business School, Bertrand began his career in industry. He joined the Report One team in 2001 and ultimately became Chief Marketing Officer in 2005. Subsequently he moved to Alma Consulting as Chief Sales Director, where he developed expert-level skills in team management. Bertrand was Associate Director of BulkyApps (consulting and development of apps and serious games).
Philippe Timsit
Philippe, a graduate of the ISC Business School, can draw on the sound business acumen that he has acquired in the IT sector. In 1988, Philippe joined Servant Soft (ERP vendor) as Sales Engineer, before becoming Regional Director and Chief Sales Officer. During his stint at Cegid following the takeover of Servant Soft, he held the position of Key Account Sales Director. He founded Report One in 2001 (business intelligence and CRM software publisher) with Francis.
Francis Savic
Francis comes from a banking background and began his career with BNP. Subsequently, he held the positions of Sales Engineer, Regional Director and Director of Alliances at Servant Soft, where he met and worked with Philippe until 1999. Francis joined the Fidsud Group, an accounting and auditing firm, in 2000 as an Account Manager. In 2001, he joined Philippe to create Report One (business intelligence and CRM software publisher).

They trust us

Latest news

January 19, 2021
Call for contributions

From reality to virtuality, how do you manage your training with VR, (online) serious games, gamified devices? Call for contributions: we are looking for experts, researchers, or sponsors who have already used or set up tr...

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December 22, 2020
A Successful Event On The Hub - Testimonial

About Mines Albi AlumniMines Albi Alumni is the association of alumni of the IMT Mines Albi engineering school. The school depends on the ministry of industry and is part of the Mines-Telecom Institute (IMT) which is today the ...

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November 25, 2020
A virtual EHS platform

Immersive Factory has launched an innovative platform dedicated to training, animations and events organisation in the HSE (Health, Safety, Environment) field. Entirely digitized, this platform and its contents aim at democratizing the access to training exercises by making them available online to all users of PC, mobile phone, virtual reality headset, Windows tablet, and soon available Mac version. One of the strong points of the platform is its adaptability to smaller companies to facilitate access to EHS training for a great number of people, simply by means of a monthly subscription.  Several options are available: Free access: eSafety Day  The virtual campus: eSafety Campus The fully customizable campus: eSafety University The devices are: VR Focus, Focus +, VR PC helmets.  Virtualising your security days to improve performance  Immersive Factory offers tools for evaluation, follow-up and motivation of the participants to ensure the success of the training and awareness operations, and to encourage the teams to improve their behaviour on site . The platform offers a time saving to the learner who connects from wherever he or she wishes, with any type of support, and regularly self-assesses himself or herself throughout the subscription period to improve his or her skills . Evaluation and monitoring by the EHS manager or trainer enables the course to be readjusted and points for improvement to be identified. Fully controlled by the trainer, the immersive experience can be personalised with, among other things, the integration of its own training modules ( as part of a safety day or an event ) and the adaptation of reports to measure the return on investment. To discover it for free, create your account now > Safety is everyone's business With over 5 years of expertise in the field of health, safety and the environment, the exercises proposed are now adapted to more varied activities (challenges, quizzes, simulations, etc.) to make the training accessible to the greatest number of people and thus contribute to reducing accidents. New training modules are currently being produced to add to the 50 modules already available. The flagship products are: hunting down risks in warehouses; health, safety and environmental awareness; working at heights; driving behaviour; and domestic risks, which each of us can test to improve our everyday actions!  The training and animation experience offered by this new platform is stimulating thanks to the many additions linked to its 3D simulation technology . The universe in which users evolve has been designed to make the experience playful and educational , so we use Ludo Pedagogy to encourage the participation and commitment of participants.  Find out what Ludo Pedagogy is here By creating your virtual campus on the Immersive factory platform, you simplify the provision of training contents and can create as many events as you want!  Live a positive and unique work experience  All users have an avatar that is free to create and who will accompany them in the immersive universe. Being a collaborative immersive world, avatar-users can communicate and interact with each other through chats or by talking directly in rooms or welcoming places such as the living room, patio, garden etc. Meeting rooms are available for direct communication between collaborators. The platform has other features that act on the collaboration and participation of users, such as a conference room for presentations to a large number of collaborators, a cinema room, quizzes and challenges, etc. Let's try it together!  

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