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May 5, 2021
Innovation
Immersive practice: the assets of immersive learning

Benefit #2 of Immersive Learning: Putting it into PracticeImmersive learning is more and more popular for its multiple assets:Attention and commitmentRehearsalGamificationLimitation of costs and risksPutting it into practiceThi...

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April 15, 2021
Innovation
The collaboration between Saint Gobain and Immersive Factory

In the beginning of this year, L’Usine Digitale published an article highlighting the collaborative work done between Saint Gobain (designer, manufacturer and distributor of solutions and materials in the construction sector) a...

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April 13, 2021
Innovation
Immersive learning formats: VR, AR, XR... how to find your way around?

In what form is immersive learning practiced?A flexible solution with multiple applications, immersive learning comes in a variety of formats that can be used in isolation or in combination. Designed to meet a wide variety of n...

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April 8, 2021
Events
How to participate in IF eSafety Day 2021?

Link to the event program : https://bit.ly/3tehZVGFollow our event on Linkedin !  STEP 1:To download the event platform, you need this linkFor PC: Download  For MAC: Download STEP 2 : Create your a...

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March 19, 2021
Innovation
The advantages of training soft and hard skills through VR

Today’s challenges at the officeThe global pandemic, happening due to covid-19 has been around for a full year. Many aspects in both our private lives and at work have changed drastically. While remote working brings many benef...

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March 16, 2021
Innovation
Serious escape games as EHS prevention training

Why use Escape Games?An accident that occurs is usually the consequence of a succession of causes. Employees may then be paralysed and not know how to react to the situation. This is why one suggested solution is to offer regul...

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February 18, 2021
Innovation
How does Gamification help EHS training?

Understanding the concept of GamificationFor Deterding, Dixon, Khaled and Nacke Gamification is the use of game design elements in non-playful contexts"[1]. The authors state that games and serious games can both be differentia...

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February 17, 2021
General
ACTIVE TRAINING

Active pedagogy is a method aiming to make the learner the actor of his learning. It is thus opposed to the idea of a transmissive approach.Indeed, it is a question for the learner to deduce learning by doing, whether through e...

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February 17, 2021
General
SERIOUS GAME

Immersive Factory designs and develops "Serious Games" type gaming applications in the HSE (Health, Safety and Environment) field. They aim at associating game and utilitarian objectives: to broadcast messages, to propose train...

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February 17, 2021
General
ESCAPE GAME

An "Escape Game" generally consists of escaping from a room or a succession of rooms in a limited time. To do this, a group of players must find and collect a number of clues and objects in order to solve puzzles. "(Guigon, Hum...

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February 17, 2021
General
DAILY QUIZZ

It is sometimes difficult to find some time for daily training. The priorities are numerous: files or emails to be processed, urgent meetings, customers or collaborators to advise... and the work to produce. In this context, EH...

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February 16, 2021
Innovation
Virtual reality EHS training: 7 benefits of this solution

The Benefits of Virtual Reality for Safety TrainingVirtual reality is starting to become the norm for a broad variety of uses, with training representing an area where virtual reality immersive technology is especially relevant...

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