Generative AI and VR at the Service of Customer Relations
Generative AI and VR at the Service of Customer Relations

Transforming Soft Skills training through ultra-realistic immersive simulations driven by Artificial Intelligence.
The Challenge: Reinventing Behavioral Training
Customer relations professions require complex psychosocial skills (soft skills): empathy, stress management, conflict de-escalation, and negotiation. Traditional training—whether on-screen or in-person—sometimes struggles to reproduce the unpredictability of a real human interaction. This is where the RVRC 4.0 project (Virtual Reality for Customer Relations 4.0), a winner of the DEFFINUM initiative (France 2030), steps in.
Unprecedented Technological Synergy: VR + Generative AI
Unlike classic branching scenarios (multiple choice), RVRC 4.0 integrates intelligent NPCs (Non-Player Characters) capable of:
- Understanding natural language: The learner speaks directly to the virtual customer.
- Reacting dynamically: The AI adapts the NPC's mood and responses based on the learner's attitude and choice of words.
- Simulating complex cases: Order histories, unhappy customers, stressful sound environments... the storytelling possibilities are infinite.
The 3 Pillars of the RVRC 4.0 Project
1. Total Immersion
Immersion in realistic 3D environments (store, call center, reception desk) for enhanced retention.
2. Conversational AI
Free-flowing, unscripted dialogues to test the learner's true adaptability.
3. Pedagogical Analysis
A mission report generated by the AI provides factual feedback on the skills utilized.
Use Cases: Customer Relations in All Forms
The conversational AI of RVRC 4.0 is not limited to a single sector. It adapts to any situation where human interaction is key to success.
Conflict Management (Retail/Reception)
Face an aggressive virtual customer demanding an impossible refund. The learner must use de-escalation techniques and remain calm despite the NPC's criticism.
Tech Support & Empathy (Call Centers)
Manage a distraught customer facing a breakdown. The challenge here is validating the learner's ability to reassure the client while following a precise technical protocol.
Sales & Complex Negotiation (B2B/B2C)
Practice needs assessment. The virtual client only reveals information if the learner asks the right open-ended questions and demonstrates active listening.
Recruitment & Management (HR)
Simulate annual reviews or corrective feedback sessions. The AI reacts to the manager's stance, allowing them to work on leadership and non-violent communication.
A Large-Scale Research Project
Led by a consortium including the GIP FCIP of Lille, the University of Lille, and Immersive Factory, the project goes beyond simply creating a tool: it validates its effectiveness.
- Field Testing: Over 2,000 learners and 40 teachers are testing the device.
- Pedagogical Objective: Measuring performance gains and engagement, particularly among at-risk audiences.
- Ethics & GDPR: A system designed to respect the AI Act, where the trainer always has the final say on evaluation.
Why Choose the RVRC 4.0 Solution for Your Organization?
The Right to Make Mistakes
Train your teams in a safe environment before confronting them with real customers.
Standardization & Scalability
Identical, high-quality training for all your employees, everywhere in France.
Image Modernization
Use cutting-edge technologies (France 2030) to attract and retain talent.
They Support the Project
Frequently Asked Questions (FAQ)
Can the AI say just anything during the simulation?
No. Although the AI is generative, it is governed by a strict "context engine" defined by Immersive Factory's industry experts. The character stays in role and respects the constraints of the pedagogical scenario.
What equipment is necessary?
The RVRC 4.0 project is optimized for standalone virtual reality headsets (such as Meta Quest or Pico), but can also be deployed on PC for maximum accessibility.
Does the AI also analyze tone of voice?
Yes. The system does not just analyze the words (content); it takes intonation and speech rate into account to adjust the virtual customer's emotional state in real time.
How are the learner's results measured?
At the end of each session, a detailed dashboard compares the learner's performance against pedagogical objectives: adherence to sales steps, keywords used, empathy perceived by the AI, and resolution time.
Is the project GDPR compliant?
Absolutely. Voice data is processed anonymously and is used solely for the purpose of educational training, in compliance with European directives on AI.

Scritto da Aurélie Tavernier
Responsabile Marketing e Comunicazione presso Immersive Factory.
Appassionata di sensibilizzazione alla salute e sicurezza sul lavoro, convinta che un approccio adattato ai collaboratori possa trasformare la cultura della sicurezza e rafforzare la vigilanza condivisa. Il suo obiettivo: incoraggiare tutte le imprese, qualunque sia la loro dimensione, a impegnarsi attivamente nella prevenzione sanitaria e di sicurezza per il bene dei loro dipendenti.