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Julian Alvarez, our edutainment expert, participated in a study whose “objective is to study the evolution of the number of occurrences associated with the keywords “Serious Games” and “Gamification”, particularly during the period 2019 to 2022 This aims to test a hypothesis according to which associating play with utilitarian aims would now be part of a discourse of reconstruction in the sense of Flichy. Concretely, different words or even neologisms would revitalize such a concept. The methodology chosen to conduct such a study is based on the use of Google Scholar and Google Trends engines, the results of which are then subject to analytical interpretations.”

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