Immersive learning for higher education

Engage learners, enrich training pathways and measure impact with immersive experiences that are easy to deploy.

A university student using the virtual campus

Analysis of the University sector

The university is a higher-education institution, made up of study and research centers, as well as libraries and media libraries. Its status may be private or public, and its primary mission is to contribute to the development of individuals’ skills.

The e-learning market, also known as virtual learning, is now 22 years old and continues to grow in the university sector. Between 2015 and 2025, the size of the e-learning market is expected to double to reach $325 billion, and the use of new technologies and virtual learning continues to rise.

The health crisis linked to the Covid-19 pandemic had a real impact on teaching methods and forced many schools, universities, and training centers to move away from face-to-face teaching in favor of virtual classes (Bonfils, 2020)(Daniel, 2020). This led to the widespread use of technological tools such as videoconferencing—like Zoom—and opened up new perspectives in terms of teaching practices (Lépinard, 2020).

Future trends:

Higher education institutions will soon start implementing virtual learning tools : VR (virtual reality) and AR (augmented reality) in their medium-term programs. This is already the case for medical students at Fisk University in the United States. The objective is to strike the right balance in order to strengthen the impact of the courses on those who receive them. (*source)
Global e-learning snapshot
The use of online learning can increase student retention rates by 25 to 60%.
Ten of the world’s largest educational institutions host up to 20% of all online students.
57% of students are assigned personal mobile devices for school use. Virtual classes can be a real strength but also a real challenge for some students, who may struggle to stay focused during online lessons and feel tired of virtual interaction.
For 86% of online graduates, the value gained from their online degree exceeded or matched the cost they paid for it.

Sector challenges

Increase engagement with virtual courses and activities and retention of students in this new form of pedagogy

How Immersive Factory’s solution helps overcome this challenge:
Immersive learning thanks to a more attractive platform than just a video zoom or google meet, allows engagement and better retention through experience. A 3D virtual environment close to a video game helps to stimulate student motivation. The student is empowered and his concentration is required since he is placed at the heart of the action in this virtual world : the concrete experience grabs his attention. The challenges are also to open doors to the world of virtual work to future students: the job market of tomorrow.
Virtual campus hub

Break the isolation of students, when traditional means are not available

How Immersive Factory’s solution helps overcome this challenge:
The virtual campus is an inclusive platform designed for socialization and interaction and which promotes well - being since it is adapted to each need or each constraint of virtual users (disability, languages, way of working, etc.) It can accommodate several dozen students or several hundred on different campuses, and facilitates the organization of all kinds of events, conferences, formal and informal ensuring a social bond. A unique and innovative experience where users can come and work together in a fun and friendly way.
Conference room on the virtual campus

Building and animating a community and a virtual learning

How Immersive Factory’s solution helps overcome this challenge:
A totally immersive environment without stress, alternating work and relaxation areas: classrooms, meeting rooms, patio etc with an aim to mprove engagement, participation, satisfaction, experience. Engagement and participation tools in each room: poll poll, chat box, pdf viewer, cinema to present youtube videos, etc to gather students' opinions and improve the pedagogical approach if necessary.
Virtual campus training room

Aim for pedagogical efficiency to promote the professional integration of learners

How Immersive Factory’s solution helps overcome this challenge:
The use of serious games (or educational games) in remote and virtual mode available whatever the time, the place allows great flexibility, in particular that of associating a traditional training in order to break with the routine and in fine, to arouse the interest, curiosity and the development of a learning ultimately while sticking as closely as possible to the evolutions and concerns of the business. Active pedagogy in a stimulating and virtual environment increases the chances of successful learning paths.
Exterior of the virtual campus

Opt for a digital learning journey with the virtual campus

A 100% virtual space, immersive and collaborative to stimulate your training. Key in hand, playful and simple to deploy, the virtual campus is an ideal tool to organize, whenever you want, your training and events remotely. Personalize the campus to your image, set up your avatar, exchange and explore our many spaces: meeting rooms, conferences, training, cinema, ....

Client testimonial

IMT Mines Albi Alumni

Raphaël Oger, Head of the communication division, IMT Mines Albi Alumni

« The participants were pleasantly surprised by our event on the virtual campus of Immersive Factory as they expected a one-direction event as often seen on standard platforms. Overall, from the participant point of view, the event exceeded all expectations. They [the participants] were definitely satisfied with the solution we found thanks to Immersive Factory. »

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Critical Analysis of Learning Models
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Exercises dedicated to the academic sector