Study on the evolution of terms relating to the field of Serious Game between 2019 and 2022
Study on the evolution of terms relating to the field of Serious Game between 2019 and 2022

Julian Alvarez, our edutainment expert, participated in a study whose “objective is to study the evolution of the number of occurrences associated with the keywords “Serious Games” and “Gamification”, particularly during the period 2019 to 2022 This aims to test a hypothesis according to which associating play with utilitarian aims would now be part of a discourse of reconstruction in the sense of Flichy. Concretely, different words or even neologisms would revitalize such a concept. The methodology chosen to conduct such a study is based on the use of Google Scholar and Google Trends engines, the results of which are then subject to analytical interpretations.”
Discover the scientific article here.

Scritto da Aurélie Tavernier
Responsabile Marketing e Comunicazione presso Immersive Factory.
Appassionata di sensibilizzazione alla salute e sicurezza sul lavoro, convinta che un approccio adattato ai collaboratori possa trasformare la cultura della sicurezza e rafforzare la vigilanza condivisa. Il suo obiettivo: incoraggiare tutte le imprese, qualunque sia la loro dimensione, a impegnarsi attivamente nella prevenzione sanitaria e di sicurezza per il bene dei loro dipendenti.