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July 5, 2021
Clients
SPIE NUCLEAIRE CLIENT TESTIMONIAL

ABOUT SPIESPIE Nucléaire is a subsidiary of the SPIE Group, the leading independent European provider of multi-technical services in the energy and communications sectors. SPIE Nucléaire specializes in electrical, mechanical, H...

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June 29, 2021
Industry
Safety meetings in the construction industry: How to re-energize them?

I - Some figuresThe construction sector is highly exposed to risks1 employee out of 18 suffers a work accident per year, i.e. 1 work accident every 2 minutes.In 2018, across all sectors, the construction sector accounted for ap...

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June 24, 2021
Innovation
Virtual vs. Augmented Reality

What is the difference between virtual reality and augmented reality?In the context of immersive learning, you may come across different terms that, when not clearly defined, can be confusing. This is particularly the case for ...

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May 26, 2021
Innovation
Digital learning: will this trend become the norm?

Digital Learning: A Simple Trend or Here to Stay?Businesses are increasingly enthusiastic about dematerialised solutions and digital learning is naturally gaining traction amongst the newest methods of professional training. It...

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May 5, 2021
Innovation
Immersive practice: the assets of immersive learning

Benefit #2 of Immersive Learning: Putting it into PracticeImmersive learning is more and more popular for its multiple assets:Attention and commitmentRehearsalGamificationLimitation of costs and risksPutting it into practiceThi...

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April 15, 2021
Innovation
The collaboration between Saint Gobain and Immersive Factory

In the beginning of this year, L’Usine Digitale published an article highlighting the collaborative work done between Saint Gobain (designer, manufacturer and distributor of solutions and materials in the construction sector) a...

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April 13, 2021
Innovation
Immersive learning formats: VR, AR, XR... how to find your way around?

In what form is immersive learning practiced?A flexible solution with multiple applications, immersive learning comes in a variety of formats that can be used in isolation or in combination. Designed to meet a wide variety of n...

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March 19, 2021
Innovation
The advantages of training soft and hard skills through VR

Today’s challenges at the officeThe global pandemic, happening due to covid-19 has been around for a full year. Many aspects in both our private lives and at work have changed drastically. While remote working brings many benef...

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March 16, 2021
Innovation
Serious escape games as EHS prevention training

Why use Escape Games?An accident that occurs is usually the consequence of a succession of causes. Employees may then be paralysed and not know how to react to the situation. This is why one suggested solution is to offer regul...

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February 18, 2021
Innovation
How does Gamification help EHS training?

Understanding the concept of GamificationFor Deterding, Dixon, Khaled and Nacke Gamification is the use of game design elements in non-playful contexts"[1]. The authors state that games and serious games can both be differentia...

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February 17, 2021
General
SERIOUS GAME

Immersive Factory designs and develops "Serious Games" type gaming applications in the HSE (Health, Safety and Environment) field. They aim at associating game and utilitarian objectives: to broadcast messages, to propose train...

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February 17, 2021
General
ACTIVE TRAINING

Active pedagogy is a method aiming to make the learner the actor of his learning. It is thus opposed to the idea of a transmissive approach.Indeed, it is a question for the learner to deduce learning by doing, whether through e...

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