Immersive Factory designs and develops "Serious Games" type gaming applications in the HSE (Health, Safety and Environment) field. They aim at associating game and utilitarian objectives: to broadcast messages, to propose trainings and to allow data collection. These are the three pillars necessary for any training: training, practice and evaluation.

Concretely, Immersive Factory, proposes you several following Serious Games broadcasting prevention messages such as "Major Risks Training" which aims at confronting the learners to 5 of the most dangerous risk situations: https://immersivefactory.com/page-training/115-Formation-aux-risques-majeurs

In the training register, Immersive Factory offers you for example the Serious Game "Work Permit" which trains your teams in charge of delivering the work permit to analyze the risks and to secure the interventions made by subcontractors: https://immersivefactory.com/page-training/31-Work-Permits

At the evaluation level, for each Serious Game, Immersive Factory proposes a KPI (Key Performance Indicator) system that allows trainers and learners to situate the performances achieved during a Serious Game session. These parameters, which are presented in the form of a dashboard, represent indicators as to the knowledge (know-how, skills, action skills, knowledge) potentially fully or partially acquired by the various learners. The aim is for trainers to be able to adjust their training courses according to their own assessments and KPIs. 

In parallel, Immersive Factory also offers "Simulators". These differ from "Serious Games" by the fact that there is no precise objective to reach regarding the application. In fact, this role belongs to the trainer who proposes the objectives according to his pedagogical needs. A simulator can also provide KPIs to guide the trainer in assessing the performance achieved by the various learners. 

The "Driving Behaviour - Light Vehicle" application is an example of a simulator designed for road risk prevention: https://immersivefactory.com/page-training/3-Driving-Behavior---Light-Vehicle 

According to your needs, Immersive Factory can guide you towards the implementation of Simulators or Serious Games within your trainings. Indeed, these applications answer to different pedagogical modalities but which can be complementary within your training courses.

Other articles in the category "General"

February 17, 2021
General
ACTIVE TRAINING

Active pedagogy is a method aiming to make the learner the actor of his learning. It is thus opposed to the idea of a transmissive approach.Indeed, it is a question for the learner to deduce learning by doing, whether through e...

View more
February 17, 2021
General
ESCAPE GAME

An "Escape Game" generally consists of escaping from a room or a succession of rooms in a limited time. To do this, a group of players must find and collect a number of clues and objects in order to solve puzzles. "(Guigon, Hum...

View more
February 17, 2021
General
DAILY QUIZZ

It is sometimes difficult to find some time for daily training. The priorities are numerous: files or emails to be processed, urgent meetings, customers or collaborators to advise... and the work to produce. In this context, EH...

View more